![]() So, to address this and encourage players to give the game another try, as well as returning players that just love a challenge, they’re adding what they call the “Dream Intensity” options to each run. The first of these exciting new additions is the acknowledgement from the developer that their audience will likely be extremely good at the game come launch because of the availability of the early access build. Now, I’ll be discussing what’s been added to the game since Alpha, so if you want a pristine Dreamscaper experience turn back now. You’ll more than likely find yourself hooked all over again.Īnd if you’ve been eyeing the game but wanted to wait until it was finished so as to not tarnish your experience or expectations for the game, well you don’t have to wait long now, so make sure you’re keeping an eye out on the Steam store page and Nintendo E-Shop. ![]() ![]() So for those who think that they’ve had their time with the game already and don’t need to revisit it on launch, I suggest you give the game another run when August 5th rolls around, to get the full Dreamscaper experience. The focus of the developer in launching the full edition 1.0 Dreamscaper experience, was to round out any gaps that were in early access regarding the game’s content or story and add plenty of replayability. ![]() It’s polished and the dream/wake cycle brings something fresh to the genre, with the buzz, in general, being quite positive from what we’ve seen thus far. What’s clear from all this is that the game is well-balanced and plays exactly as you would expect from the rogue-lite genre. It has also received some heavy endorsements from indie-game sites like Indie World. ![]() The game has already garnered the attention of the gaming media at large, with sites like IGN labeling it a must-try for any fan of Hades. ![]()
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